Gamified Fitness
ImplementedTurn-based dungeon crawler where your workout progress powers your in-game character. 20-floor dungeon with 10 enemy species, 23 skills, full equipment system, and AERO token rewards.
20
Floors
10
Enemy Species
23
Skills
22
Equipment
9
Consumables
44
VFX Classes
Speed-based turn order with strategic skill and item selection.
Slash, Power Strike, Whirlwind, etc.
Fireball, Ice Shard, Lightning, etc.
Minor/Major Heal, Full Restore
Attack Up, Defense Up
Poison Strike, Stun Bash, Weaken
Applied to both enemies and player — strategic use is key to survival.
10 species across 20 floors with progressive difficulty scaling.
Floors 1-4
Floors 3-8
Floors 5-10
Floors 6-12
Floors 8-14
Floors 10-16
Floors 12-18
Floors 14-20
FLOOR 10 — MINI BOSS
Poison-focused boss with high evasion and DOT attacks.
FLOOR 20 — FINAL BOSS
3-phase boss fight with escalating mechanics and AoE attacks.
Loot, purchase, and equip gear across 5 rarity tiers.
Common to Legendary with special on-hit effects:
• Poison on-hit
• Bleed on-hit
• Lifesteal on-hit
Common to Legendary with defensive effects:
• Damage deflect
• Poison attacker
• Lifesteal on block
• Health Potion
• Stamina Potion
• Antidote
• Burn Salve
• Smelling Salts
• Holy Water
• Elixir
• Power Crystal
• Shield Charm
Strength
Physical damage and carry weight
Vitality
Max HP and defense
Agility
Speed, dodge chance, and crit chance
Intelligence
Magic damage and max mana
Endurance
Stamina regen and status resistance
Luck
Drop rates and crit damage
Full audiovisual feedback for immersive dungeon combat.
5-20 AERO
Floor Clear
Per floor completed
50-200 AERO
Boss Defeat
Per boss killed
Bonus AERO
Full Clear
Performance-based
2x Rewards
First Clear
On first completion
Save & Resume: Exit mid-run and resume from your current floor. Consumable state persisted.
Speed-based turn order with strategic skill and item selection
Floor-scaled drops — Potions, Antidotes (floor 3+), Holy Water (floor 10+ rare)
Unlock new skills with skill points earned from dungeon runs
Up to 5 enemies per floor with progressive difficulty
Strong block (perfect, nullifies damage) and weak block with distinct mechanics
Your real fitness progress directly powers your in-game character stats
Dungeon Raid Implemented
Full combat system, 20 floors, 10 enemies, equipment, audio/VFX complete