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Gamified Fitness

Implemented

Dungeon Raid

Turn-based dungeon crawler where your workout progress powers your in-game character. 20-floor dungeon with 10 enemy species, 23 skills, full equipment system, and AERO token rewards.

20

Floors

10

Enemy Species

23

Skills

22

Equipment

9

Consumables

44

VFX Classes

Turn-Based Combat

Speed-based turn order with strategic skill and item selection.

23 Combat Skills

Physical (9)

Slash, Power Strike, Whirlwind, etc.

Magic (6)

Fireball, Ice Shard, Lightning, etc.

Heal (3)

Minor/Major Heal, Full Restore

Buff (2)

Attack Up, Defense Up

Status (3)

Poison Strike, Stun Bash, Weaken

10 Status Effects

Poison
Burn
Freeze
Paralysis
Bleed
Stun
Weaken
Slow
Blind
Curse

Applied to both enemies and player — strategic use is key to survival.

Enemies & Bosses

10 species across 20 floors with progressive difficulty scaling.

Slime

Floors 1-4

Goblin

Floors 3-8

Skeleton

Floors 5-10

Spider

Floors 6-12

Toxic Slime

Floors 8-14

Wraith

Floors 10-16

Golem

Floors 12-18

Drake

Floors 14-20

FLOOR 10 — MINI BOSS

Venom Widow

Poison-focused boss with high evasion and DOT attacks.

FLOOR 20 — FINAL BOSS

Demon Lord

3-phase boss fight with escalating mechanics and AoE attacks.

Equipment & Shop

Loot, purchase, and equip gear across 5 rarity tiers.

11 Weapons

Common to Legendary with special on-hit effects:

Poison on-hit

Bleed on-hit

Lifesteal on-hit

11 Armors

Common to Legendary with defensive effects:

Damage deflect

Poison attacker

Lifesteal on block

9 Consumables

Health Potion

Stamina Potion

Antidote

Burn Salve

Smelling Salts

Holy Water

Elixir

Power Crystal

Shield Charm

CommonUncommonRareEpicLegendary

Character Stats

STR

Strength

Physical damage and carry weight

VIT

Vitality

Max HP and defense

AGI

Agility

Speed, dodge chance, and crit chance

INT

Intelligence

Magic damage and max mana

END

Endurance

Stamina regen and status resistance

LUK

Luck

Drop rates and crit damage

Audio & Visual Polish

Full audiovisual feedback for immersive dungeon combat.

44 VFX Classes

Per-skill visual effects for all player and enemy abilities
Block animations: strong block (perfect) and weak block with distinct effects
Death sequence: body fall + weapon drop layered effects
Status effect visual indicators on affected characters

43 SFX + BGM System

Unique sounds for skills, enemy attacks, hits, blocks, UI, and death
BGM: Intro → seamless loop → outro with victory fanfare
SFX timing: VFX → delay → hit impact (500ms magic, 300ms physical)
Volume ducking: 0.10 BGM under SFX for clear feedback

Dungeon Rewards

5-20 AERO

Floor Clear

Per floor completed

50-200 AERO

Boss Defeat

Per boss killed

Bonus AERO

Full Clear

Performance-based

2x Rewards

First Clear

On first completion

Save & Resume: Exit mid-run and resume from your current floor. Consumable state persisted.

Game Features

Turn-Based Combat

Speed-based turn order with strategic skill and item selection

Loot Drops

Floor-scaled drops — Potions, Antidotes (floor 3+), Holy Water (floor 10+ rare)

Skill Tree

Unlock new skills with skill points earned from dungeon runs

Multi-Enemy Encounters

Up to 5 enemies per floor with progressive difficulty

Block System

Strong block (perfect, nullifies damage) and weak block with distinct mechanics

Workout-Powered

Your real fitness progress directly powers your in-game character stats

Dungeon Raid Implemented

Full combat system, 20 floors, 10 enemies, equipment, audio/VFX complete

92% Complete